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Pirate Slaughter (Level 4)

Level 4 mission from security agent. Gurista enemies (kinetic/thermal). Double kinetic armor helps.

Notes

Challenging

Enemies can hit out 200km+. Enemies jam targeting with ECM (the Pith Communications Officer, Exterminator version) but it has a range limit. In each room, certain BS are trigger for reinforcements. Manage the waves carefully.

Warning Last room has warp scrambling frigate.

Walkthrough

Done with Level 4 Mission Sentry Dominix and with Level 4 Mission Pulse Apocalypse.

Warpin

On warp in, only an acceleration gate.

Room 1

Enemies 30km away that auto aggro.

Enemies hit out 200km+.

There is a lone battleship at the top (Pith Communications Officer), shooting that one caused reinforcements to arrive. Another one also spawns later. Be careful about attacking them as they spawn backups.

Room 2

This room also has lone ships that are (or spawn later) at the top by themselves. Careful about attacking those are they spawn the reinforcements.

Room 3

The solo BS up at the top, Pithi Conquistador, spawns a wave when destroyed. The BS in the second wave is the same way.

reports/pirate_slaughter.txt · Last modified: by dano1