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reports:general_abyssal_tips [2025/12/21 04:58] – [Loot types] dano1reports:general_abyssal_tips [2025/12/24 22:55] (current) – [Towers] dano1
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   * If you go out of bounds you will die. An orange barrier appears if you get close.   * If you go out of bounds you will die. An orange barrier appears if you get close.
   * Use "C" shortcut to Track objects and look at them to find them easier.   * Use "C" shortcut to Track objects and look at them to find them easier.
 +
 +===== Tips for just starting out =====
 +
 +  * Start with T0, run lots of them until you are familiar with all the enemies. There are not many varieties in T0. A tech 1 cruiser is good. There are community fits built-in to the fitting window. Search for "abyss"
 +  * Don't move up to the next tier until you have learned all the enemy types that spawn in that tier. Refer to [[https://wiki.eveuniversity.org/Possible_rooms_in_Abyssal_Deadspace|Possible Abyss Rooms]]. Be patient and don't rush to the next tier. 
 +  * Study the [[https://wiki.eveuniversity.org/Abyssal_Deadspace#Enemies|Enemy types]].
 +  * Learn the resists your ship has, the resists the enemies have, factoring in the weather. Also learn the damage types enemies do. This way you can prioritize which enemies to kill based on your weakest resists.
 +  * Don't start with frigates and then try to move to cruisers. Frigates past T0 will require deep understanding of enemies and how to pilot against them and have a higher chance for loss if you make a mistake. Cruisers allow more room for mistake, and if you stick with cruisers the tactics will remain the same and you won't have to relearn everything as you move up.
  
 ===== Tips for doing runs ===== ===== Tips for doing runs =====
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   * Watch out for physical barriers and if be aware if containers are on the far side of an object.   * Watch out for physical barriers and if be aware if containers are on the far side of an object.
  
 +===== Weather Types =====
 +
 +  * Electrical: -EM resist, +Capacitor recharge
 +  * Exotic: -Kinetic resist, +Sensor strength, Ishkur, Deimos
 +  * Firestorm: -Thermal resist. increased armor
 +  * Dark: -Weapon range +ship velocity
 +  * Gamma: -Explosive resist, +shield strength
  
 ===== Towers ===== ===== Towers =====
  
-  * Deviant Automata Suppressor - kills friendly and enemy drones+  * Deviant Automata Suppressor - kills friendly and enemy drones and missiles. Short rage ~15km, medium ~40m.
   * Multibody Tracking Pylon - increases tracking ability   * Multibody Tracking Pylon - increases tracking ability
  
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     * 30% bonus to shield booster duration     * 30% bonus to shield booster duration
  
- 
-===== Tough enemies ===== 
- 
-  * Devoted Hunter - Try to get under guns or outrange them. Very tough! Max range around 25km? 
-  * Lucifer Cynabal - Neuts, webs, and does big dmg. Wants to keep me around 9km. Try to out range guns/webs/neut. 
  
  
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 Mutasplasmids, Gravids for: Mutasplasmids, Gravids for:
  
-  * Dark Microwarpdrive +  * Dark 
-  * Electrical Gas ScoopStrip MinerDeep Core MinerEMP Smartbomb+    * Microwarpdrive 
 +  * Electrical 
 +    * Gas Scoop 
 +    * Strip Miner 
 +    * Deep Core Miner 
 +    * EMP Smartbomb 
 +    * Energy Neutralizer 
 +    * Nosferatu 
 +  * Firestorm 
 +    * Armor repairer 
 +    * Smartbomb
reports/general_abyssal_tips.1766293108.txt.gz · Last modified: by dano1